Last week, the SM64 TASing Competition hosted its final results stream of 2018. Every two weeks for the entire year, a “task” was released to the public, to be completed by competitors with the fastest time possible. TASers generally had two weeks to independently work on this task, after which they would submit their finished … Read more
In the early 90s at the Consumer Electronics Show, Nintendo staff were shown something that stunned them. Seemingly, a group had broken the copyright protection on the Game Boy, reverse engineered how it worked, and created a working 3D game on it. Nintendo was incredibly impressed and quickly invited the group who had worked on … Read more
Due to the amount of work that goes into producing high-quality articles, Ukikipedia News is swapping to become biweekly and will only post a news story every other week. We thank everyone who has been reading the articles we have been posting, and can’t wait to post again this week.
Memory manipulation glitches can be some of the most game breaking and bizarre exploits in a game. Editing memory in unattended ways can lead to arbitrary code execution (ACE), a glitch that can completely break a game by allowing manipulation to its code. Super Mario World and early Pokemon games have ACE methods that completely … Read more