The Ukikicast is now available for listening!

The Ukikicast is a new podcast started by members of Ukikipedia. This will feature interviews with prominent members in Super Mario 64 communities, such as Kaze Emanuar and JoshDuMan! You can check out the Ukikicast on various platforms including iTunes, SoundCloud,  Spotify, YouTube. We have two episodes recorded currently with more to come in the … Read more

RTA Re-mapping Poll Results – Ukikipedia News Week 11

If you haven’t been following along, you might have missed that there’s been a rather large discussion in the RTA community with regards to mapping digital inputs to analog outputs. Simply uploaded a great video detailing the different viewpoints and issues with this mapping, and if you haven’t yet seen it, I suggest watching before … Read more

SM64 TASing Competition Joins GSA to Start 10th Year

Last week, the SM64 TASing Competition hosted its final results stream of 2018. Every two weeks for the entire year, a “task” was released to the public, to be completed by competitors with the fastest time possible. TASers generally had two weeks to independently work on this task, after which they would submit their finished … Read more

Giles Goddard and Mario 64’s Progressive Coding Language – Ukikipedia News 7

In the early 90s at the Consumer Electronics Show, Nintendo staff were shown something that stunned them. Seemingly, a group had broken the copyright protection on the Game Boy, reverse engineered how it worked, and created a working 3D game on it. Nintendo was incredibly impressed and quickly invited the group who had worked on … Read more

bad_boot Discovers New Memory Manipulation Method, Turns Bob-ombs into Butterflies – Ukikipedia News Week 6

Memory manipulation glitches can be some of the most game breaking and bizarre exploits in a game. Editing memory in unattended ways can lead to arbitrary code execution (ACE), a glitch that can completely break a game by allowing manipulation to its code. Super Mario World and early Pokemon games have ACE methods that completely … Read more

ProjectRevoTPP Discovers the Unintentional Smoke Texture, Star Revenge 3.5 is Released – Ukikipedia News Week 5

While looking into files in the Super Mario 64 ROM, ProjectRevoTPP noticed another texture oddity, similar to the Koopa wearing pink underwear bug mentioned in Ukikipedia News Week 1. The texture in question is the smoke that comes off Mario while he is running around after being burned by fire: It turns out that this … Read more

New Infinite Coin Glitch, Joystick-less Challenge, plus RTA and TAS World Records – Ukikipedia News Week 4

This week, Super Mario 64’s glitch hunters took another look at a glitch that dates back at least three years, and ended up with a completely new method of obtaining infinite coins in Bob-omb Battlefield and Tiny-Huge Island. In this 2015 video, TASer sonicpacker demonstrates an intriguing phenomenon – after generating high speed while riding … Read more