The Ukikicast is a new podcast started by members of Ukikipedia. This will feature interviews with prominent members in Super Mario 64 communities, such as Kaze Emanuar and JoshDuMan! You can check out the Ukikicast on various platforms including iTunes, SoundCloud, Spotify, YouTube. We have two episodes recorded currently with more to come in the … Read more The Ukikicast is now available for listening!
If you haven’t been following along, you might have missed that there’s been a rather large discussion in the RTA community with regards to mapping digital inputs to analog outputs. Simply uploaded a great video detailing the different viewpoints and issues with this mapping, and if you haven’t yet seen it, I suggest watching before … Read more RTA Re-mapping Poll Results – Ukikipedia News Week 11
Chances are if you are in any Mario 64 related Discord, you’ve seen the news- Decomp is on GitHub and available for public usage. But what is decomp? What does it actually do? When programs are written, it is typically done in a high-level language like “C”, which is typically very legible to a human … Read more Decomp is out! …but what does that mean? – Ukikipedia News Week 10
Since at least 2010 in bobmario511’s ABC speed TAS, Bowser in the Fire Sea has been known to need only one A press. Since then, the stage has remained a continual thorn in the ABC team’s side. A mandatory stage in any completion of the game (regardless of A button or not), it has seemed … Read more ABC Bowser in the Fire Sea Potential – Ukikipedia News Week 9
Last week, the SM64 TASing Competition hosted its final results stream of 2018. Every two weeks for the entire year, a “task” was released to the public, to be completed by competitors with the fastest time possible. TASers generally had two weeks to independently work on this task, after which they would submit their finished … Read more SM64 TASing Competition Joins GSA to Start 10th Year
In the early 90s at the Consumer Electronics Show, Nintendo staff were shown something that stunned them. Seemingly, a group had broken the copyright protection on the Game Boy, reverse engineered how it worked, and created a working 3D game on it. Nintendo was incredibly impressed and quickly invited the group who had worked on … Read more Giles Goddard and Mario 64’s Progressive Coding Language – Ukikipedia News 7
Due to the amount of work that goes into producing high-quality articles, Ukikipedia News is swapping to become biweekly and will only post a news story every other week. We thank everyone who has been reading the articles we have been posting, and can’t wait to post again this week.
Memory manipulation glitches can be some of the most game breaking and bizarre exploits in a game. Editing memory in unattended ways can lead to arbitrary code execution (ACE), a glitch that can completely break a game by allowing manipulation to its code. Super Mario World and early Pokemon games have ACE methods that completely … Read more bad_boot Discovers New Memory Manipulation Method, Turns Bob-ombs into Butterflies – Ukikipedia News Week 6
While looking into files in the Super Mario 64 ROM, ProjectRevoTPP noticed another texture oddity, similar to the Koopa wearing pink underwear bug mentioned in Ukikipedia News Week 1. The texture in question is the smoke that comes off Mario while he is running around after being burned by fire: It turns out that this … Read more ProjectRevoTPP Discovers the Unintentional Smoke Texture, Star Revenge 3.5 is Released – Ukikipedia News Week 5
This week, Super Mario 64’s glitch hunters took another look at a glitch that dates back at least three years, and ended up with a completely new method of obtaining infinite coins in Bob-omb Battlefield and Tiny-Huge Island. In this 2015 video, TASer sonicpacker demonstrates an intriguing phenomenon – after generating high speed while riding … Read more New Infinite Coin Glitch, Joystick-less Challenge, plus RTA and TAS World Records – Ukikipedia News Week 4