RTA Re-mapping Poll Results – Ukikipedia News Week 11

If you haven’t been following along, you might have missed that there’s been a rather large discussion in the RTA community with regards to mapping digital inputs to analog outputs. Simply uploaded a great video detailing the different viewpoints and issues with this mapping, and if you haven’t yet seen it, I suggest watching before … Read moreRTA Re-mapping Poll Results – Ukikipedia News Week 11

Decomp is out! …but what does that mean? – Ukikipedia News Week 10

Chances are if you are in any Mario 64 related Discord, you’ve seen the news- Decomp is on GitHub and available for public usage. But what is decomp? What does it actually do? When programs are written, it is typically done in a high-level language like “C”, which is typically very legible to a human … Read moreDecomp is out! …but what does that mean? – Ukikipedia News Week 10

ABC Bowser in the Fire Sea Potential – Ukikipedia News Week 9

Since at least 2010 in bobmario511’s ABC speed TAS, Bowser in the Fire Sea has been known to need only one A press. Since then, the stage has remained a continual thorn in the ABC team’s side. A mandatory stage in any completion of the game (regardless of A button or not), it has seemed … Read moreABC Bowser in the Fire Sea Potential – Ukikipedia News Week 9

SM64 TASing Competition Joins GSA to Start 10th Year

Last week, the SM64 TASing Competition hosted its final results stream of 2018. Every two weeks for the entire year, a “task” was released to the public, to be completed by competitors with the fastest time possible. TASers generally had two weeks to independently work on this task, after which they would submit their finished … Read moreSM64 TASing Competition Joins GSA to Start 10th Year

Giles Goddard and Mario 64’s Progressive Coding Language – Ukikipedia News 7

In the early 90s at the Consumer Electronics Show, Nintendo staff were shown something that stunned them. Seemingly, a group had broken the copyright protection on the Game Boy, reverse engineered how it worked, and created a working 3D game on it. Nintendo was incredibly impressed and quickly invited the group who had worked on … Read moreGiles Goddard and Mario 64’s Progressive Coding Language – Ukikipedia News 7

bad_boot Discovers New Memory Manipulation Method, Turns Bob-ombs into Butterflies – Ukikipedia News Week 6

Memory manipulation glitches can be some of the most game breaking and bizarre exploits in a game. Editing memory in unattended ways can lead to arbitrary code execution (ACE), a glitch that can completely break a game by allowing manipulation to its code. Super Mario World and early Pokemon games have ACE methods that completely … Read morebad_boot Discovers New Memory Manipulation Method, Turns Bob-ombs into Butterflies – Ukikipedia News Week 6

ProjectRevoTPP Discovers the Unintentional Smoke Texture, Star Revenge 3.5 is Released – Ukikipedia News Week 5

While looking into files in the Super Mario 64 ROM, ProjectRevoTPP noticed another texture oddity, similar to the Koopa wearing pink underwear bug mentioned in Ukikipedia News Week 1. The texture in question is the smoke that comes off Mario while he is running around after being burned by fire: It turns out that this … Read moreProjectRevoTPP Discovers the Unintentional Smoke Texture, Star Revenge 3.5 is Released – Ukikipedia News Week 5

New Infinite Coin Glitch, Joystick-less Challenge, plus RTA and TAS World Records – Ukikipedia News Week 4

This week, Super Mario 64’s glitch hunters took another look at a glitch that dates back at least three years, and ended up with a completely new method of obtaining infinite coins in Bob-omb Battlefield and Tiny-Huge Island. In this 2015 video, TASer sonicpacker demonstrates an intriguing phenomenon – after generating high speed while riding … Read moreNew Infinite Coin Glitch, Joystick-less Challenge, plus RTA and TAS World Records – Ukikipedia News Week 4

Nonstop, Its Thematic Origins and TriforceTK’s Recent WRs – Ukikipedia News Week 3

When Banjo-Kazooie was released in 1998, it was largely compared to the game two years its elder, Super Mario 64. Despite the period in between, these two games helped define what 3D platformers could be given the new technology. It is easy enough to acknowledge their similarities (vs. older 2D games), both games have a … Read moreNonstop, Its Thematic Origins and TriforceTK’s Recent WRs – Ukikipedia News Week 3

1 Key TAS: GDQx Appearance, New Improvements, & Future Improvements – Ukikipedia News Week 2

The current iteration of the any% TAS category, dubbed the “1 Key TAS” (named so since it only collects the 1 Key in Bowser in the Fire Sea), has had an interesting couple weeks. The TAS made an appearance at GDQx with commentary by speedrunning legend cheese, improved by one frame that lead to an … Read more1 Key TAS: GDQx Appearance, New Improvements, & Future Improvements – Ukikipedia News Week 2