Nonstop, Its Thematic Origins and TriforceTK’s Recent WRs – Ukikipedia News Week 3

When Banjo-Kazooie was released in 1998, it was largely compared to the game two years its elder, Super Mario 64. Despite the period in between, these two games helped define what 3D platformers could be given the new technology. It is easy enough to acknowledge their similarities (vs. older 2D games), both games have a … Read more Nonstop, Its Thematic Origins and TriforceTK’s Recent WRs – Ukikipedia News Week 3

1 Key TAS: GDQx Appearance, New Improvements, & Future Improvements – Ukikipedia News Week 2

The current iteration of the any% TAS category, dubbed the “1 Key TAS” (named so since it only collects the 1 Key in Bowser in the Fire Sea), has had an interesting couple weeks. The TAS made an appearance at GDQx with commentary by speedrunning legend cheese, improved by one frame that lead to an … Read more 1 Key TAS: GDQx Appearance, New Improvements, & Future Improvements – Ukikipedia News Week 2

Tyler Kehne Discovers “Quantum Tunneling” Tech, Two New 16 Star WRs – Ukikipedia News Week 1

Earlier this month, Tyler Kehne announced he was theorizing a new “godlike wall clip tech.” If it works out, it could allow Mario to pass through a seam between two walls under very precise conditions. Here’s how Tyler explained quantum tunneling: Basically, due to floating point rounding error in the wall collision calculations, it’s sometimes … Read more Tyler Kehne Discovers “Quantum Tunneling” Tech, Two New 16 Star WRs – Ukikipedia News Week 1